![]() ![]() Eject it and take it wherever you need to go. When it’s done, you’ll hear a chime (if your Mac’s speakers aren’t silenced), and your new disc is ready. ![]() You’ll see a progress bar that gives you an estimate of how much of the burn process is complete. When you’re done moving files to the CD or DVD and you’re ready to permanently burn them to the disc, click the small burn icon beside the disc in the sidebar (which looks like a nuclear radiation symbol.) Or you can open the “Untitled” disc in Finder and click the “Burn” button in the upper-right corner of the window.Īfter clicking the “Burn” button (or icon), type in a name for the disc and click “Burn” again. This will not affect your original files, only the temporary shortcuts. If you open the “Untitled” disc in Finder, you’ll notice that the files have arrows on them because they are temporary shortcuts-they have not actually been written to the CD yet.Īt any time before you finalize the disc by burning, you can remove files from the disc by opening the “Untitled” disc in Finder and dragging them to the Trash in the dock. Once you drag files onto the blank disc, macOS keeps track of them in a special staging area before you permanently burn them to the disc. Or you can drag files directly onto the blank disc shortcut in the sidebar. You can open the blank disc as a Finder folder (by double-clicking its icon or clicking its sidebar shortcut) and drag items into the window or use Copy and Paste. To copy files or folders to the disc, you have several options. If Finder is configured a certain way, the disc will appear on your Mac desktop as an “Untitled CD” or “Untitled DVD.” And even if not, you’ll see a shortcut to the “Untitled” disc in the sidebar of every Finder window. When you’re ready to burn files from your Mac onto a CD or DVD, first insert a blank disc into your CD or DVD burner drive. For more robust backups, consider buying a NAS, using an external hard drive with Time Machine, or using iCloud. Considering this history, burnable optical discs should only be used as a temporary data storage solution.
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Note: Signing issue for macOS has been resolved. RenameMyTVSeries-2.1.īeta version of Rename My TV Series - 64 bit Linux, QT5, comes with static ffMPEG and ffProbe (big). Log file of what files have been renamedīeta Download - RenameMyTVSeries-2.1. Filename:. ![]() Detection of resolution, video format, Audio and Video codec, and audio channels.Merge 2 Episodes into 1 (filename only of course).Create NFO files for the TV Show and for the individual Episodes.Define your own file and directory name format.Automatically move files into a desired directory structure.Dark Theme support (MacOS and Linux only, accent color observed).Caching shows and banners (so reloading at the later time could go faster).This tool by no means pretends to be anything else than just that. This has been expanded with features like resolution, year, data first aired, etc. The philosophy is a simple work flow you have a few odd named TV Show episodes and you’d like to give them a proper name, based on the TV Show name, season, episode and title of the episode. It’s just a handy tool to occasionally rename some of your TV show files. Just keep in mind that this tool is not to promote illegal downloading or illegal sharing of copyrighted materials. In the meanwhile, my tool is being used be a lot of users to help them rename TV-Series files. It is your own responsibility to comply with these laws. Rename My TV Series cannot be used, and is not intended, to promote or facilitate the possible illegal distribution of copyrighted materials.Īlways consult your local laws – be informed. Rename My TV Series, and Tweaking4All in general, does not provide any methods, means, or services, to access or distribute copyrighted materials. In addition, you can stream videos and music to individual devices, as well as save them when you take out a subscription so that they can be played without a network connection.Be properly informed about Local Copyright Laws … If you subscribe to the monthly Emby Premiere package, you can use numerous additional features like cloud and folder synchronization, a cover configurator, and a backup function. This way you can ensure that adult content is not accessible to children, for example. It is also possible to create different user profiles, including access authorizations. This is not just about filling the library, but also about finding the perfect setup for transcoding the content. If you start the Emby server after installation, the web dashboard will automatically open, allowing you to configure all the necessary settings for your personal media server. If you want to enjoy a film while a roommate or a family member is streaming music, your chosen Plex alternative must always be usable by several people at the same time. It is also important that the selected media management option allows multiple devices to access the library at the same time. It is therefore advisable to check the additional features in advance (often available as optional add-ons) that can be used as a respectable alternative to Plex. However, if you are not interested in these mainstream platforms, streaming links will be irrelevant to you as a user. Of course, your personal interests are most important here: Netflix and YouTube are more widely supported than other services because of their popularity. The best Plex alternatives should also be able to stream video and information services. ![]() Streaming your own media content on a TV should be a standard feature, which is why most media center interfaces are also designed to be used with smart TVs. Plex alternatives (as well as Plex itself) should not just allow playback on the original device, but should also be able to play through external devices. The user interface should make it easy for you to find and play back the content you want. The primary function of a media center is to organize all media files (audio, video, and image) on the selected computer system in a clearly arranged format. Sudo cp -a /Volumes/OS\ X\ Install\ ESD/BaseSystem.chunklist /Volumes/OS\ X\ Base\ System Sudo cp -a /Volumes/OS\ X\ Install\ ESD/Packages /Volumes/OS\ X\ Base\ System/System/Installation/Packages Sudo rm /Volumes/OS\ X\ Base\ System/System/Installation/Packages Sudo asr restore -source /Volumes/OS\ X\ Install\ ESD/BaseSystem.dmg -target /Volumes/Untitled -erase -format HFS+ Sudo hdiutil attach /Applications/Install\ OS\ X\ El\ Capitan.app/Contents/SharedSupport/InstallESD.dmg When your USB flash drive is ready and El Capitan installer downloaded from App Store ► Open Terminal and type the following sequence of commands: Repartition 8gb or higher flash drive as guid and Mac OS extended journaled and name it Untitled. I have tried to clone my HDD to the SSD (using "SuperDuper!"), but it keeps giving me error messages (about an hour into the process) due to bad files in the multitude of printer drivers on the HDD. I am doing this so that I can do a clean install of El Capitan on an external SSD, then transfer my old files/applications somehow (not sure how this will work) before installing the SSD in my Macbook. I have not ever downloaded or installed 10.7 or higher since getting my computer 4.5 years ago (with Snow Leopard), so I can't upgrade to a version (via the App Store) where the above command will work.Īm I out of luck, or does someone know of a way to make the bootable drive in Snow Leopard? You need to have 10.7 or higher to be able to use it. The only problem with this is that 10.6.8 apparently does not support the createinstallmedia command. Sudo /Applications/Install\ OS\ X\ El\ Capitan.app/Contents/Resources/createinstallmedia -volume /Volumes/Untitled -applicationpath /Applications/Install\ OS\ X\ El\ Capitan.app -nointeraction The sites/videos I have found tell me to download the El Capitan Installer, erase the flash drive using Disk Utility and name it "Untitled," and then open Terminal and enter this command: I am currently trying to make a bootable El Capitan flash drive, but I seem to have hit a dead end. Just posted this over at r/AppleHelp, but I figured this would be a good place to ask as well: After successful installation, open Bluestacks emulator.
![]() ![]() You can get validation that what you are building is fun, or if it isn't, figure out what was wrong about your assumption and fix the issues early.The IP address for zDeath Radio is mc.v. The feedback you get at this stage is invaluable. See how they interact with it, what they like and dislike, and so on. However what I would suggest is to try to identify the core mechanics at first, develop those into the simplest version of your game you can imagine, and then have your friends try it. It’s also scary to put an unfinished game in front of people. This advice is repeated a lot, and I think what is tricky in particular for games is that often you don’t feel like you can get valuable feedback when you are still working on a prototype. The most important advice we can give, which is advice we got ourselves from other game studios and startups, is to test early and often. We are also active on social media to keep the community up to date on what we are developing. We are expecting that the community will grow as we allow more and more people to try the game, and that word of mouth will be the primary engine of promotion for BitCraft. We currently plan on doing many playtests and we believe the resources we have will get us to a version of the game that is fun and has many of the core features we envisioned. That means doing early playtests with the community and getting valuable feedback to incorporate in future updates. We are focusing on the development of BitCraft and leaving as little as possible up to chance. Players who travel the world will find mountain settlements, big naval ports and remote outposts in the desert, and whatever else the community decides to build. The unique aspects will come when players will join together to build cities in different parts of the world. The world offers a variety of biomes and survival aspects in the early gameplay which we think will captivate new players. The activities we expect players to participate in vary from the more single player (survive on your own in the wilderness, farm and fish) to the multiplayer experiences of cooperatively building a city and creating empires. There are some considerations, of course, the procedural algorithms have to generate a world that offers interesting landscapes and variation to allow for different gameplay opportunities, trade, etc. It wouldn’t make sense for it to be carefully scripted by us since we don’t know how players will want to inhabit it. ![]() The BitCraft world is a blank slate for players to create in. The other reason relates to the editable world idea I mentioned earlier. Handcrafting the game world wouldn’t scale to the size we are imagining. The main reason why we opted for procedural generation, is that we want the BitCraft world to be massive. Small remote outposts by lone wolves or small parties who would rather explore the more inaccessible corners of the world. Big cities by large groups who get together and coordinate to leave their mark with large and bustling towns. This is the selling point, and unique feature of BitCraft we will generate the world, but all the cities and roads, campsites and outposts, and remote villages will be built by players. We drew inspiration from the editable worlds in Minecraft and started to imagine what game mechanics and rules would allow such worlds to function and thrive in an MMO. That idea felt very powerful to us, and we decided to start brainstorming some more detailed game design concepts to explore them further. He wanted a world where Varrock was built and governed by players instead of by developers. Tyler, a longtime Runescape player, came up with the original idea, always being slightly dissatisfied with the static nature of the OSRS world. Tyler and I were working on a different project called SkyLab in late 2018 when we started discussing the concept for BitCraft. ![]() Contains tight-clasping latches that hold the Lid securely to base. Its a sturdy and durable construction for. The clear base and lid allow contents to be easily identified from any angle. Sterilite 19638606 Large Clip Box is a nice alternative to the Sterilite 19638606 Large Clip Box, and we like that. Durable and built for long-term storage, you can rest assured your items will remain safe from dust, dirt, or debris, even when stored unfinished basements, garages, or exterior storage rooms.Įnjoy the peace-of-mind organization can bring to your home with the 36-Pack of Large Clear Plastic Storage Container Tote with Latching Lid from Sterilite. Sterilite box Product Description The large clip Box is a great solution for storing and organizing smaller items in the home and office. 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The Large Clip Box can help you organize any room of the home The sturdy plastic design includes a clear base, allowing you to see contents from any angle and a tinted lid. This 36-pack of durable storage tote is ideal for storing magazines, craft books, school supplies, or longer craft items safely in your home, classroom, or office. The clear base and lid allow contents to be easily identified. The large clip box is a great solution for storing and organizing smaller items in the home and office. This storage box conveniently accommodates standard paper and notebooks. The clear base and lid allow contents to be easily identified from any angle, and the tight-clasping latches ensure that the lid remains secure to the base. ![]() Organize your closet, office, craft supplies, or kids playroom, putting everything in its proper place with the help of clip box clear storage tote containers. The Large Clip Box is a great solution for storing and organizing smaller items in the home and office. Organize the closet, office, classroom, craft supplies, or playroom, putting everything in its proper place with the help of Sterilite Large Clear Plastic Storage Container Tote with Latching Lid. This package includes 12 large clip totes and 6 small clip totes. ![]() Whilst exploring I tended to keep a balanced team, but then specialised to suit particular enemies and obstacles. You can make your team of Spritelings suit whatever obstacles you might find and this adds a nice dose of strategy and planning. First off you’ll find standard ones that are strong against poison and can activate bloom switches when thrown towards them, and you’ll later make friends with fire, ice, bramble, and lunar varieties and many puzzles will require you to make use of a balanced range of these little creatures. As with Pikmin these come in a variety of colours that you’ll unlock as the game progresses. Once reunited with Kirby the game takes on a more puzzle-based approach as you must use Wake and Kirby’s unique abilities alongside the Spritelings to work your way around the forest and collect the many objects you need to save the forest from the Never.Īlongside your trusty items, you’ll use the skills and abilities of the trusty Spritelings. Video posted online shows the moment an elderly woman seems to suffer a heart attack after grinding up against three half-naked men. You also eventually manage to meet up with Kirby, who brings along a magical lantern that works similarly to the vacuum, but is effective for different switches and objects. This mechanic works really well for the most part and is a great help when the sometimes fiddly aiming for throwing the Spritelings goes astray. This vacuum can be used to clear trash and obstacles (although it needs to be upgraded for the latter) as well as pull in your Spritelings when they get stuck. ![]() This is one of the two main Nintendo influences in the game’s design, with the other being your backpack vacuum cleaner relocated right out of Luigi’s Mansion. Upon finding the central hub of the game, The Grove, you unlock the ability to befriend Spritelings, little forest dwellers with more than a dash of Pikmin to their design. This Metroidvania design makes the most of a manageably-sized forest and encourages you to track back and open up areas as you go (although you can go back and collect all hidden items after the credits). As you locate the characters, though, you’ll come across many impassable areas which will require you to return later with new abilities. It’s easy to appreciate The Wild at Heart’s storybook art which has a colorful, slightly desaturated palette of earth tones, complemented by effective sound design and an understated musical score. The first half of the game sees you explore the forest to find all of these characters and reunite them in the central hub, a process that introduces you to both the mechanics and the layout of the forest. You first meet a shaman figure called Grey Coat, with other NPCs including Trash Heap, Toothpick and the unfortunately monikered Litterbox, so named because she asks you to find her missing cats. All of the characters are well designed with charming quirks and names to match. At times it reminded me of the similarly themed Knights and Bikes or Costume Quest, both great games from which you can take influence. The forest environment is really nicely depicted, with a detailed and distinctive cartoony style that has a real sense of individual character. ![]() In fact the definition is much more precise.Īccording to Wikipedia, a fluid is a medium which cannot resist any shear stress applied to it. While we know intuitively that water is a fluid, it surprised me to learn in my first fluid mechanics lecture that the definition of a fluid has nothing to do with gaseous or liquid states of matter. Feel free to skip it if you are familiar with computational fluid dynamics or are only interested in the implementation. Note: This section assumes familiarity with calculus of integrals and derivatives, in order to relate mathematical and physical models. The terrain was generated using my SimpleHydrology system ( code, article). Then I will show how I apply this method to wind on terrain, and present an implementation (with code samples) in GPU accelerated form using compute shaders in OpenGL4 / C++. In this article, I want to give context to the relation between the physical and mathematical modelling of fluid flow problems and explain the Lattice Boltzmann Method. ![]() I chose to focus on wind simulation first, because a good wind model can act as the base for future atmospheric simulation. I decided to overcome this by stepping into 3D simulation of wind on terrain using the Lattice Boltzmann Method. Some of my previous attempts at atmosphere simulation included Finite Volume Methods and Cellular Automata. Note: Many interesting atmospheric phenomena, such as updrafts, require a 3D or layered atmospheric model. While I made some previous attempts at simulating clouds, climate and wind patterns, these were all in 2.5D, which I found insufficient to simulate a real micro-climate. While highly complex, it always seemed like a fascinating goal. Initially, I was motivated by the idea of simulating cloud patterns with realistic coupling to the terrain. I have always been intrigued by the fact that the atmosphere is a major driving force behind geomorphological processes.įrom climatological patterns, to wind-shadow effects and the coupling to vegetation and erosion, the movement of mass and energy through wind is an important contributor. I believe that in order to generate interesting terrain, you have to simulate processes which are often as complex as they are subtle. hydraulic, thermal and wind erosion processes. This primarily includes various forms of erosion, i.e. Individual sections contain references to specific code snippets below.įor a long time I have been working on generating terrain by simulating geomorphological processes. Note: The full source code for this article can be found here (summarized version). ![]() industrial usars in Hong Kong, Malaysia, SouthĪliica, Germany, Sweden, and in the U.S : GTE, Becton Dickinson, American Hoechst, Monsanto. SUNY, Harvard, UCSD, Mississippi, Georgia Tech. 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Roku Express+ (2018) is no longer available Check out these similar products with even more streaming power. The best way I’ve learned to do this is to push the settings to their extreme. This will give you a clear view of each setting and how they can be combined to process your image. Instead, experiment and understand how each setting affects the image independently. Fight your first instinct to move all the sliders around and see what happens. Each setting can be used alone or in combination with the others. The HDR Details Boost filter has 5 sliders, Small, Medium, Large, Protect and Masking. Understanding the HDR Details Boost sliders ![]() Here’s how apply this powerful tool to improve the quality of your images. The improved HDR Details Boost filter in Aurora HDR 2019 improves image sharpness without increasing digital noise, creating unnatural ghosting or halos in an image. |
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